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Eden Stu­dios sigue viva

Salu­dos lec­to­res de la Marca. Des­pués de varios meses de incer­ti­dum­bre ade­más de su página web en "stand by" (por decirlo fina­mente), al fin parece que Eden Stu­dios renace con fuerza de sus pro­pias ceni­zas ¡ale­luya!. Por si alguien se ha per­dido el cule­brón de los dos últi­mos años, decir que Eden Stu­dios y George Vasi­la­kos ( edi­tor y pro­pie­ta­rio) han tenido que aguan­tar carros y carre­tas, desde pro­ble­mas fami­lia­res hasta un pleito que casi le lleva a él y a su com­pa­ñía a la ruina (por cierto: fue absuelto de todo cargo)

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Eden Stu­dios sigue viva

El Horror Blanco y B1E4: rela­tos pre­mia­dos del cer­ta­men El Abismo del Fénix

El Horror Blanco es una obra ori­gi­nal de Álvaro Ribas Gómez, gana­dora del segundo pre­mio en el pri­mer cer­ta­men lite­ra­rio de terror y sus­pense: el Abismo el Fénix y que se publi­cará en las Cró­ni­cas Abi­sa­les den­tro del pro­yecto Abismo. En el sor­pren­dente relato de Álvaro, se nos pre­senta el dia­rio del Mr. Art­hur Black, eru­dito que ve su des­tino trun­cado al cru­zar sus pasos con D.

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El Horror Blanco y B1E4: rela­tos pre­mia­dos del cer­ta­men El Abismo del Fénix

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El cono­cido juego Inn-Fighting de Wizards of the Coast pro­pone un sis­tema de car­tas y dados espe­cia­les para esce­ni­fi­car peleas de taberna, aun­que como juego de mesa[1].
Des­pués de muchas vuel­tas a las car­tas, a los dados, a las dicho­sas reglas orien­ta­das a par­ti­das rápi­das, etc, para inten­tar adap­tarlo a una par­tida rolera (y uti­li­zar ese sis­tema den­tro de la pro­pia par­tida), lle­gué a varias con­clu­sio­nes: las car­tas no sir­ven; hay car­tas de acción y car­tas de per­so­na­jes (que van desde cama­re­ras hasta con­tem­pla­do­res), y los dados, que pue­den dar mucho juego, habría que uti­li­zar­los de un modo distinto.

Inn-Fighting, de Wizards of the CoastLas peleas en taber­nas o posa­das son fáci­les de repre­sen­tar tomando las reglas bási­cas de com­bate, pero ya que se trata de un tema recu­rrente, me pare­ció opor­tuno darle un toque ori­gi­nal.
Tras varios meses de lec­tu­ras y bús­que­das entre dece­nas de suple­men­tos, encon­tré uno lla­mado The Com­pleat Tavern, publi­cado en 1981 por Game­lords Limi­ted. Es un folleto de ape­nas veinte pági­nas, meca­no­gra­fiado, que pro­fun­diza en aspec­tos con­cre­tos de las taber­nas (mucho más que los suple­men­tos recien­tes), y pro­por­ciona un com­ple­tí­simo (y muy com­plejo) sis­tema de peleas de taberna. Sólo habría de adap­tar ese sis­tema, sim­pli­fi­carlo e intro­du­cir los dados del Inn-Fighting.

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  1. dato impor­tante, por­que cuando lo com­pré hace dos años no lo sabía… []
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118 Tavern Names from Dungeon's Master

How many cam­paigns have you pla­yed where the DM star­ted the cam­paign by sta­ting “The party is in a tavern and an old man walks up to you with a job offer.” Now my nor­mal res­ponse is “What’s the name of the tavern?” To which most DMs res­pond it doesn’t mat­ter. The…

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118 Tavern Names from Dungeon's Master

Being Gentle for Other People’s First Time from My Girl­friend is a DM

Our apo­lo­gies to our readers for the lack of posts in the past few weeks. I’ve recently re-entered the world of the wor­king, put­ting in long hours as an ‘emer­gency asso­ciate edi­tor’ for a maga­zine. That, plus new res­pon­si­bi­li­ties somew­hat pre­ven­ted me from devo­ting as much time as I’d like to…

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Being Gentle for Other People’s First Time from My Girl­friend is a DM

Adven­ture Hook 016 – The Jug­gler from DM Samuel's RPG Musings

ADVENTURE HOOK 016 – The Jug­gler — Loca­tion: Starts in a town (size doesn’t mat­ter) and also takes place at a tra­ve­ling car­ni­val – Situa­tion: An old man, well known to the towns­folk, has reques­ted that the party accom­pany him to the tra­ve­ling car­ni­val.  He wants to see his son give a…

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Adven­ture Hook 016 – The Jug­gler from DM Samuel's RPG Musings

Hello, I’m an Aven­ge­vo­ker from StupidRanger.com » rpgbloggers

For D&D Encoun­ters, I opted to try out the PHB3 Hybrid cha­rac­ter class, mostly for the renown points, but also for a change of pace.  I’ve been pla­ying my Hybrid for 7 weeks now, and I wan­ted to take a few moments to share my thoughts. Crea­ting my Aven­ge­vo­ker I did a little bit of..

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Hello, I’m an Aven­ge­vo­ker from StupidRanger.com » rpgbloggers

Hid­den King­dom Module Dev­blog: Encoun­ter Design from The Spi­rits of Eden » RPG

One of the more impor­tant parts of wri­ting a 4e module are the encoun­ters. Not just com­bat encoun­ters, but anyt­hing you con­si­der sig­ni­fi­cant enough to give XP to the PCs in the adventure

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Hid­den King­dom Module Dev­blog: Encoun­ter Design from The Spi­rits of Eden » RPG

D&D Encoun­ters (Week 8) from Dungeon's Master

You know what I’m really enjo­ying about D&D Encoun­ters? Regard­less of how long you’ve pla­yed D&D you get to expe­rience a new aspect of D&D every week. This week I expe­rien­ced my very first TPK

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D&D Encoun­ters (Week 8) from Dungeon's Master

If You Could Go Back, And Add To 4e… from The Spi­rits of Eden » RPG

Just thin­king idly here, as I’m bored. This isn’t a “whi­ning for the olden days” post, as much as it may sound like it. I’m not an old schoo­ler and you all know this

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If You Could Go Back, And Add To 4e… from The Spi­rits of Eden » RPG

4e Rules Com­pen­dium? from Tower of the Archmage

Now this is inter­es­ting news:It seems WotC is relea­sing the core rules in a sin­gle volume for $19.95. I'm inter­es­ted in seeing what the "core rules" includes.

Encoun­ter and Initia­tive Tra­cking 3.0 from Con­ti­nuing Clockwise

When I star­ted as an occa­sio­nal dun­geon mas­ter in Dun­geons and Dra­gons 4th edi­tion, I used initia­tive cards to track initia­tive, defen­ses and pas­sive per­cep­tion and insight for pla­yers and defen­ses, initia­tive and some powers for mons­ters. Gra­dua­lly I sim­pli­fied things (using the plan-do-check-act..

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Encoun­ter and Initia­tive Tra­cking 3.0 from Con­ti­nuing Clockwise

Review of Three-Dragon Ante: Emperor’s Gam­bit by Wizards of the Coast from NEUROGLYPH Games

Cards are war, in dis­guise of a sport.” ~ Char­les Lamb (1832) Last week in my Review of The Plane Above: Secrets of the Astral Sea, I men­tio­ned that when I orde­red my copy of this new sour­ce­book, I also order a deck of the new Three-Dragon Ante: Emperor’s Gam­bit.  Now I had seen the previous

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Review of Three-Dragon Ante: Emperor’s Gam­bit by Wizards of the Coast from NEUROGLYPH Games

Lords of Dust: The End from Dice Monkey

It was the last ses­sion for both our Lords of Dust 4e Ebe­rron cam­paign, and for our gaming group, the Game Knights. As is fit­ting for such a melan­choly occa­sion, we dow­ned a bit of tequila throughout the night. Bryan was run­ning the game, and as you recall, in the last ses­sion, Aldan Vane went with..

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Lords of Dust: The End from Dice Monkey

R.I.P. Dag­ger­mas­ter: How the Errata Killed My Cha­rac­ter from Dungeon's Master

I’m the first to admit that some cha­rac­ter builds are stu­pidly power­ful. These are usua­lly the result of crea­tive pla­yers scou­ring through cha­rac­ter buil­der and loo­king for loop­ho­les to exploit. I fall squa­rely into this camp.

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R.I.P. Dag­ger­mas­ter: How the Errata Killed My Cha­rac­ter from Dungeon's Master

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