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Giving Red Box a Try from rpg

Even though I swore I wouldn't play anyt­hing other than 4e, I'm giving the ori­gi­nal Red Box a try.

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Giving Red Box a Try from rpg

Games…Must Have Games… from Evil Machinations

I hate gaming dry spe­lls. I think the lon­gest period I’ve gone wit­hout gaming was two years, if you’re tal­king about actua­lly sit­ting at the table, eit­her as GM or pla­yer. If you’re coun­ting game pre­pa­ra­tion and research, it’s more like, well, 6 months.

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Games…Must Have Games… from Evil Machinations

Nicely-timed Press Release from Tran­si­tive Pro­perty of Gaming

On Tues­day, I wrote the follo­wing about War­ham­mer RPG:"Later this sum­mer they're relea­sing a magic sup­ple­ment, which will also have rules for corrup­tion and muta­tion. Pro­ba­bly, I'll buy that and see what it does to magic, then decide the­reaf­ter whet..

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Nicely-timed Press Release from Tran­si­tive Pro­perty of Gaming

Review: Impe­rial Gaze­teer from Rocks Fall, Ever­yone Dies

I recently recei­ved a review copy of Kobold Quarterly's Impe­rial Gazet­teer, a 68-page tome detai­ling the undead domains of Mor­gau, Doresh, and the the sub­te­rra­nean Ghoul Impe­rium of the Free City of Zobeck cam­paign set­ting. While this review is of the Path­fin­der ver­sion (avai­la­ble in print or PDF),…

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Review: Impe­rial Gaze­teer from Rocks Fall, Ever­yone Dies

Finis­hed: GURPS 4E pla­yer han­dout from Game in the Brain

I got a strong urge to make a pla­yer hand out based on GURPS Lite 4e. What I did was I inser­ted a ton of my home brew rules and made it tai­lor only to Low Tech. Basi­ca­lly its a com­plete enough pla­yers intro­duc­tion to GURPS for low tech games

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Finis­hed: GURPS 4E pla­yer han­dout from Game in the Brain

Adven­ture Hook 019 – Efreets Don’t Flail Me Now! from DM Samuel's RPG Musings

It’s time to show­case anot­her entry in the adven­ture hook con­test I ran last month. This enter­tai­ning entry was sub­mit­ted by Maca­dos­che. You can follow him on twit­ter: @Macadosche — Adven­ture Hook 019 –“Efreets, Don’t Flail Me Now!” — Loca­tion: Starts in a mid-to-large town with a large…

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Adven­ture Hook 019 – Efreets Don’t Flail Me Now! from DM Samuel's RPG Musings

Dark Dun­geons: Major Dif­fe­ren­ces from the Rules Cyclo­pe­dia from Retro­Ro­le­pla­ying: The Blog

Here's some infor­ma­tion on the major dif­fe­ren­ces bet­ween Dark Dun­geons and the Rules Cyclo­pe­dia, in the author's own words. There are very few chan­ges that are deli­be­rate "house rules" as oppo­sed to merely having to try to come up with somet­hing that …

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Dark Dun­geons: Major Dif­fe­ren­ces from the Rules Cyclo­pe­dia from Retro­Ro­le­pla­ying: The Blog

Esta entrada se genera de forma auto­má­tica.

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Hace pocas sema­nas, Open Design[1] puso a la venta el libro Impe­rial Gazet­teer. Esta obra está escrita por Wolf­gang BaurScott Gable, y cuenta con 74 pági­nas. Se vende a un pre­cio de 10 $.

Imperial GazetteerDe entrada, lo que más me sor­prende es que hayan ele­gido la cuarta edi­ción de DnD para ubi­carlo regla­men­ta­ria­mente.
Tomando como base el esce­na­rio de Zobeck, de la misma edi­tora, Impe­rial Gazet­teer nos des­cribe las nacio­nes undead de Mor­gau y Doresh, así como el lla­mado Impe­rio de los Ghouls, pro­fu­sa­mente des­crito en otro manual ante­rior­mente publi­cado. Lo des­crito aquí se refiere tanto a la super­fi­cie como debajo de ella.

Luego pode­mos encon­trar lo clá­sico en estos manua­les: una clase para juga­do­res (el ghoul), alre­de­dor de 30 mons­truos nue­vos, arti­lu­gios y arte­fac­tos mági­cos rela­cio­na­dos con los muer­tos vivien­tes, varian­tes de mons­truos ya exis­ten­tes, etc.

El libro puede resul­tar muy útil, y lo curioso es que el Open Grave de WotC, tam­bién con­sa­grado a los no muer­tos, me sigue pare­ciendo el mejor suple­mento ofi­cial publi­cado para la cuarta edi­ción.
Parece que lo rela­cio­nado con los muer­tos ins­pira a los diseñadores…

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  1. los mis­mos que publi­can "Kobold Quar­terly" []
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