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Semi-Cursed Magic Items from DM Samuel's RPG Musings

Alt­hough cur­sed items in 4e are still around, they seem to have lost their game-ruining pana­che. I think fun and heroism are a great part of the 4e phi­lo­sophy, howe­ver I’d like to see cur­sed items make their way back to the table. An easy way to intro­duce cur­sed items wit­hout punis­hing your players..

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Semi-Cursed Magic Items from DM Samuel's RPG Musings

Would you like an “A” or 100 XP?, Part 2 from The Other Side blog

So my son indeed got home tonight and we sat in the game room. He had his note­book, all my D&D books, inclu­ding 2nd, 3rd and 4th edi­tions of the Dra­go­no­mi­con, and he wrote a his­tory for me on why is cha­rac­ter wan­ted a life of adventure.Here are som…

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Would you like an “A” or 100 XP?, Part 2 from The Other Side blog

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Mail­bag 8—All By Myself, Part 5 from Cri­ti­cal Hits » RPG

This final piece is all about the com­pe­ti­tion for your solos—the pla­yers and their cha­rac­ters. You design encoun­ters to cha­llenge those others at your game table, so almost all of this series has really been about them any­way. Rat­her than the mecha­nics of making and using solo crea­tu­res, this…

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Mail­bag 8—All By Myself, Part 5 from Cri­ti­cal Hits » RPG

Ori­gins 2010: Final Round-Up from Cri­ti­cal Hits » RPG

Ori­gins has once again come and gone. Due to various sche­du­ling mis­haps with the con­ven­tion and tech­ni­cal pro­blems, we didn't get to do much in the way of sche­du­led gaming, and spend our time loo­king for things to do. Here's just a sam­ple of some of the stuff that we did do and I was exci­ted about…

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Ori­gins 2010: Final Round-Up from Cri­ti­cal Hits » RPG

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Giving Red Box a Try from rpg

Even though I swore I wouldn't play anyt­hing other than 4e, I'm giving the ori­gi­nal Red Box a try.

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Giving Red Box a Try from rpg

Games…Must Have Games… from Evil Machinations

I hate gaming dry spe­lls. I think the lon­gest period I’ve gone wit­hout gaming was two years, if you’re tal­king about actua­lly sit­ting at the table, eit­her as GM or pla­yer. If you’re coun­ting game pre­pa­ra­tion and research, it’s more like, well, 6 months.

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Games…Must Have Games… from Evil Machinations

Nicely-timed Press Release from Tran­si­tive Pro­perty of Gaming

On Tues­day, I wrote the follo­wing about War­ham­mer RPG:"Later this sum­mer they're relea­sing a magic sup­ple­ment, which will also have rules for corrup­tion and muta­tion. Pro­ba­bly, I'll buy that and see what it does to magic, then decide the­reaf­ter whet..

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Nicely-timed Press Release from Tran­si­tive Pro­perty of Gaming

Review: Impe­rial Gaze­teer from Rocks Fall, Ever­yone Dies

I recently recei­ved a review copy of Kobold Quarterly's Impe­rial Gazet­teer, a 68-page tome detai­ling the undead domains of Mor­gau, Doresh, and the the sub­te­rra­nean Ghoul Impe­rium of the Free City of Zobeck cam­paign set­ting. While this review is of the Path­fin­der ver­sion (avai­la­ble in print or PDF),…

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Review: Impe­rial Gaze­teer from Rocks Fall, Ever­yone Dies

Finis­hed: GURPS 4E pla­yer han­dout from Game in the Brain

I got a strong urge to make a pla­yer hand out based on GURPS Lite 4e. What I did was I inser­ted a ton of my home brew rules and made it tai­lor only to Low Tech. Basi­ca­lly its a com­plete enough pla­yers intro­duc­tion to GURPS for low tech games

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Finis­hed: GURPS 4E pla­yer han­dout from Game in the Brain

Adven­ture Hook 019 – Efreets Don’t Flail Me Now! from DM Samuel's RPG Musings

It’s time to show­case anot­her entry in the adven­ture hook con­test I ran last month. This enter­tai­ning entry was sub­mit­ted by Maca­dos­che. You can follow him on twit­ter: @Macadosche — Adven­ture Hook 019 –“Efreets, Don’t Flail Me Now!” — Loca­tion: Starts in a mid-to-large town with a large…

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Adven­ture Hook 019 – Efreets Don’t Flail Me Now! from DM Samuel's RPG Musings

Dark Dun­geons: Major Dif­fe­ren­ces from the Rules Cyclo­pe­dia from Retro­Ro­le­pla­ying: The Blog

Here's some infor­ma­tion on the major dif­fe­ren­ces bet­ween Dark Dun­geons and the Rules Cyclo­pe­dia, in the author's own words. There are very few chan­ges that are deli­be­rate "house rules" as oppo­sed to merely having to try to come up with somet­hing that …

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Dark Dun­geons: Major Dif­fe­ren­ces from the Rules Cyclo­pe­dia from Retro­Ro­le­pla­ying: The Blog

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