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Friday Morning Mea Culpas: or Let Me Rephrase That… from Motor City Gamewerks

It has come to my attention that I may have been a little less than charitable in my previous posts. Apparently I've painted my beloved Detroit as some sort of post-industrial Land of Wind and Ghosts where itinerant farmers scratch out a living amongst the bones of the auto industry, and my…

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Friday Morning Mea Culpas: or Let Me Rephrase That… from Motor City Gamewerks

Thursday Bonus Post: Tweeting from the Shadows from Motor City Gamewerks

Just to let you all know, I'm going to be live tweeting our Shadowrun/In Nomine/Cthulhu mash-up game tonight.

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Thursday Bonus Post: Tweeting from the Shadows from Motor City Gamewerks

No! Sleep! ’til Columbus! Living Life Four Hours at a Time for Five Days Straight. from Motor City Gamewerks

Oh, look! It's February already. That means we get to begin the run up to convention season. Early on in January, Wife and I were talking about the fact that I need to get my name out there.

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No! Sleep! ’til Columbus! Living Life Four Hours at a Time for Five Days Straight. from Motor City Gamewerks

Hell Among the Playlists: Finding Inspiration in Your Music Library from Motor City Gamewerks

Okay, this will probably be the last post I make on the subject of inspiration and idea generation.

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Hell Among the Playlists: Finding Inspiration in Your Music Library from Motor City Gamewerks

On Hitting Your Target from Motor City Gamewerks

Sorry today's post is late, kids.

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On Hitting Your Target from Motor City Gamewerks

Professionally Unemployed: The Life and Times of a Journeyman Writer from Motor City Gamewerks

Aaaaaaaaaaand done! So I finis­hed up my latest assignment for Fantasy Flight Games this week, and it feels good. I like the feeling of accomplishment after a fun assignment, and seriously, any assignment that allows me to use words like "primogeniture" and "alacrity" in all seriousness without..

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Professionally Unemployed: The Life and Times of a Journeyman Writer from Motor City Gamewerks

Timing Out from Mike's D&D Blog

One of the biggest complaints about 4th Edition D&D is that combats take too long.

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Timing Out from Mike's D&D Blog

Friday Five: 2010-02-19 from Ravenous Role Playing

What? You want to Sleep here

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Friday Five: 2010-02-19 from Ravenous Role Playing

Fall – Episode 20 “Reaching my Limits, Part 1″ from Mostly Geek » RPG

This weeks episode was anot­her mostly character driven affair. We were all also pretty tired and/or sick so things moved kind of slowly, but not in a bad way. We had some great character development and I started Alex down a path that I’ve recently realised is totally in keeping with her…

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Fall – Episode 20 “Reaching my Limits, Part 1? from Mostly Geek » RPG

Nanoloop: Electronic Synth Joy On The iPod! from Creatively Anomalous

Electronic music inter­ests me. It is an exciting art form and it’s a lot of fun to play around with. For a while now I’ve been looking for a way to try it myself, especially on a platform like my iPod. I’ve tried GarageBand, but it’s almost too feature-rich. It’s…

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Nanoloop: Electronic Synth Joy On The iPod! from Creatively Anomalous

Speeding up Character Generation: Equipment Packs (an excerpt from 1e) from Unofficial Games

One of the things that can often bog down character creation for an extended period of time is starting inventory. Now don't get me wrong, inventory is important. But its often pointless, as if the players need some specific piece of equipment for their journey they can just buy it later

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Speeding up Character Generation: Equipment Packs (an excerpt from 1e) from Unofficial Games

A Weekend of… Not Gaming. Probably. from Steve's Gamer Blog

This weekend I have to catch up on things I've been putting off. One strategy was to burn myself out on Dragon Age so I didn't spend the weekend playing it when I could be doing, you know, weekend things. Other than the Wild West game Greg wants to run, my immediate D&D future looks a bit…

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A Weekend of… Not Gaming. Probably. from Steve's Gamer Blog

Demonic Thralls from Emergence Campaign Weblog

Here we have an update on Kevin’s Darkness-Augmented Thralls – who are currently pretty much at the limit of the enhancements that can be stacked on a more-or-less normal human youngster. They aren’t, in fact, all that awesomely powerful; it would be easy to give them a limited number of..

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Demonic Thralls from Emergence Campaign Weblog

Drinker’s Curse from Sea of Stars RPG Design Journal

A minor curse, of the folk variety: Old Redbeard, though his beard had long since, gone grey, used to haunt the taverns near to his home until one day he found he was not welcome. His very presence in a tavern soured beer and made wine into vinegar. Soon, he could drink no place in the

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Drinker’s Curse from Sea of Stars RPG Design Journal

Fantasy Clot­hing from The Looney DM

Today's poster brought to you by the letter 'H' as in half-naked.

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Fantasy Clot­hing from The Looney DM

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Grimm RPG

Grimm — Role-Playing Adventure in a world of twisted fairy tales, publicado por Fantasy Flight Games, es uno de esos juegos que, aunque sólo sea por curiosidad, tendría­mos que echarle un vistazo.
Existe una versión d20 muy extendida, aunque este que aparece aquí es la versión todo en uno, no necesita de ningún otro manual para jugar. Insisto, esta no es la versión d20.

Grimm nos introduce en un mundo de cuentos, de monstruos infantiles, de ensoña­ciones maravillo­sas que pueden mejorar hasta el infinito o arrastrar­nos a los infiernos. Nuestro papel será el de los niños, los mismos que oyen y asumen los cuentos, para combatir a los terribles monstruos que asolan el mundo.
La crea­ción de personajes es muy jugosa, presentando una serie de arquetipos infantiles entre los que podre­mos elegir. 
Aunque la reseña que hace Juglar de Oz en Aventuras en la Marca del Este se refiere a la versión d20, recomiendo leerla por su calidad y profundidad.

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Fantasy Grounds es una aplica­ción diseñada para jugar a rol a través de Internet, ideada en su origen para jugar con aquellos amigos que, por un motivo u otro, no pueden jugar in situ.
El DM haría de servidor de la partida, mientras los juga­dores se conectan a él. La aplica­ción cuenta con todo tipo de ayudas y detalles muy especiales para meternos en harina, comenzando por un maravilloso interfaz que simula una mesa de juego, o los impresionantes dados en 3D que se utilizan para las tira­das. Dispone de biblioteca d20 y, desde hace algunos meses, incluye los sistemas de juego más popula­res (aunque hay que pagar por cada uno de ellos, todo sea dicho).
Este programa es, de largo, el mejor en su género, salvando los 40$ que cuesta la licencia completa (la que permite hacer de servidor), y lo que es aún peor: cada juga­dor debe adquirir una licencia, lo que sale por 24$ por cabeza además del DM.

Una alternativa gratuita a Fantasy Grounds es MapTools, una aplica­ción hecha en Java que incluye muchas funciones incluidas en la primera, aunque de forma menos "vistosa". También es destacable que algunas de las característi­cas más llamativas del programa de pago están en fase de vota­ción en MapTools, o dicho de otro modo, al tratarse de un programa gratuito su desa­rrollo es más lento.
Quizás lo peor sea precisa­mente que esté construido en Java, una plataforma lenta como pocas y que devora más recursos que una piraña en una piscina infantil.
Pero insisto en que se trata de una aplica­ción muy intere­sante, con muchas funciones real­mente potentes, y además gratis.

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Fantasy Craft

 

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