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D&D / RPG News for Mon­day, 12 July, 2010

New for EN World Subs­cri­bers Last week, the 4E ver­sion of War of the Bur­ning Sky #5: Mis­sion to the Monas­tery of Two Winds was added to the subs­cri­ber down­load area . Due to an inex­pli­ca­bly slow inter­net con­nec­tion, I wasn't able to add the D&D 3.5 ver­sion of that adven­ture until today.

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D&D / RPG News for Mon­day, 12 July, 2010

Morrus attem­pts to update his PHB

As an expe­ri­ment, I deci­ded to "update" my PHB.

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Morrus attem­pts to update his PHB

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Tues­day, 25 May, 2010

New EN World Fea­tu­res There have been a lot of new fea­tu­res intro­du­ced at EN World recently (with more to come), so I thought I'd take a moment to sum­ma­rise them qui­ckly. Friendly Local Game Sto­res This is our grap­hi­cal direc­tory of game stores.

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Tues­day, 25 May, 2010

Wed­nes­day, 26 May, 2010

Bonus L5R Design Diary! For those of you who have been follo­wing our series of Legend of the Five Rings 4th Edi­tion Design Dia­ries , we have a treat for you today — a bonus diary entry! We had ori­gi­na­lly sche­du­led 10 of these, but the desig­ners have writ­ten an 11th, bonus entry enti­ted " Desig­ning Secon­dary Systems ".

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Wed­nes­day, 26 May, 2010

Green Ronin's Chris Pra­mas Talks DC!

We're lucky enough to have sco­red an exclu­sive inter­view with Green Ronin's Chris Pra­mas about the upco­ming DC Adven­tu­res licen­sed RPG ! I've noti­ced that in various com­ments you've indi­ca­ted that this licen­sing deal was in the works for about two years. Can you tell us a little more about how it came about

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Green Ronin's Chris Pra­mas Talks DC!

Fri­day, 28 May, 2010

I fought the RAW and the RAW won EN World colum­nist Ari Mar­mell ("Mou­se­fe­ratu here on the forums") has writ­ten a new column, I fought the RAW and the RAW won . I don’t really hou­se­rule anymore.

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Fri­day, 28 May, 2010

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Thoughts: Player’s Hand­book 3 from Geek Ken

I figure rat­her than wai­ting about four months before piping up about this book I'd go ahead and make an effort to get somet­hing out now.

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Thoughts: Player’s Hand­book 3 from Geek Ken

Adding Favours to Trea­sure Bund­les from Dungeon's Master

Your reward for res­cuing the Duke’s daugh­ter is a magi­cal wea­pon, a suit of enchan­ted armor and a favour.” As D&D cha­rac­ters become more and more power­ful they always seem to become filthy rich along the way.

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Adding Favours to Trea­sure Bund­les from Dungeon's Master

Pre-Release Review of Amethyst: Foun­da­tions by Dias Ex Machina (Part 2) from NEUROGLYPH Games

If tech­no­logy wor­ked, the science behind it also had to.  Science decla­red magic as myth.  You can’t throw fire from your hands.  You can’t fly wit­hout pro­per wings.  You can’t be suc­cum­bed by the tem­pta­tions of an elvish prin­cess.  “There’s not­hing out there,” his brot­her said.  He lied.

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Pre-Release Review of Amethyst: Foun­da­tions by Dias Ex Machina (Part 2) from NEUROGLYPH Games

Review: “The Plane Above: Secrets of the Astral Sea” from Cri­ti­cal Hits » RPG

The Plane Above is the next 4th Edi­tion D&D sup­ple­ment that focu­ses spe­ci­fi­ca­lly on the Astral Sea, deni­zens of the plane, a wide variety of loca­tions found there, cam­paign ideas invol­ving the plane and a hand­ful of new mons­ters that can be found in the Astral Sea.

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Review: “The Plane Above: Secrets of the Astral Sea” from Cri­ti­cal Hits » RPG

How Cer­tain Wea­pons Get Too­led from Gamer Bling!

Gamer Bling has long been a fan of spears. He does not know exactly when it star­ted, but it may have star­ted with the exqui­si­tely ren­de­red cover of his father’s boxed set of Wagner’s Ring (on 33rpm vinyl, of course, and pla­yed repea­tedly on a monau­ral sound sys­tem to Gamer Bling’s great yet…

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How Cer­tain Wea­pons Get Too­led from Gamer Bling!

Play Boldly from Cri­ti­cal Hits » RPG

Follo­wing up on my last post, I intend to dis­pa­rage no one, inclu­ding my pla­yers past and pre­sent, but a malaise sets in on me occa­sio­na­lly when I’m pla­ying a D&D game. Pla­yers seem let­har­gic. They don’t res­pond to the infor­ma­tion given to them.

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Play Boldly from Cri­ti­cal Hits » RPG

calluna moor from Fame & Fortune

To the west of the Losung High­lands is Calluna Moor, a swathe of scru­bland where hillo­cks of gorse and plains of heat­her paint the land in gold and dusk rose in sum­mer; small eel­wood trees (a species…

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calluna moor from Fame & Fortune

D&D Encoun­ters (Week 5) from Dungeon's Master

D&D Encoun­ters is a 12-part adven­ture from Wizards of the Coast and it’s pla­yed out one encoun­ter each week over the next 12 weeks. I was very happy when we were allo­wed to take an exten­ded rest at the start of this week’s encoun­ter. I lear­ned after­ward that the adven­ture is bro­ken into three..

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D&D Encoun­ters (Week 5) from Dungeon's Master

Quest ques­tions… from Treehouse: » RPG

Thin­king in terms of quests helps focus the adven­tu­rer solidly where it belongs: on the pla­yer cha­rac­ters. An adven­ture isn’t somet­hing that can unfold wit­hout their invol­ve­ment. A plot or event can can unfold wit­hout the cha­rac­ters invol­ve­ment,  but not an adventure.

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Quest ques­tions… from Treehouse: » RPG

Return of the DM from Mikes Mind

As the undead corps rai­ses to attack a pla­yer, i too must get up and start blog­ging again­De­cem­ber 19th, 117 days ago wow i can't belive that was my last pos­tSo­me­ti­mes life gets busy and pre­vents us from pla­ying the game we enjoy. With Busy work and a n..

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Return of the DM from Mikes Mind

Adding Mun­dane Hazards to RPGs from Role-Playing Dis­cus­sions » table-top

As I sit here pon­de­ring how the excee­din­gly high pollen count aggra­va­ted my asthma and aller­gies lea­ding to a sinus infec­tion that has now resul­ted in pneu­mo­nia, I can only help but won­der why mun­dane disea­ses and aller­gic reac­tions sel­dom – if ever – figure into role playing…

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Adding Mun­dane Hazards to RPGs from Role-Playing Dis­cus­sions » table-top

Fare­well To a 4end from Dun­geons­kull Mountain

Run­ning War­ham­mer Fan­tasy Role­play for the past few months made me realize somet­hing: I don't like Dun­geons & Dra­gons 4th Edition.Actually, that's not exactly right. I had some fun with 4E and I won't say I never will again. But it doesn't do the k..

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Fare­well To a 4end from Dun­geons­kull Mountain

Won­drous Lootz: Warcaster’s Robes from Power Word: Blog

The ins­pi­ra­tion for this magi­cal garb comes in no small part from the anno­ying ten­dency for ran­ged oppo­nents to imme­dia­tely tar­get the obvious spell cas­ter in the group.

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Won­drous Lootz: Warcaster’s Robes from Power Word: Blog

Ico­sahe­drop­hi­lia Pod­cast, Epi­sode 62: Escape from the Pirate Kings, Part 3 from Icosahedrophilia

Here we go again, adven­ture fans! Come along with us as we share with you “Escape from the Pirate Kings, Part 3,” recor­ded on August 8, 2009! Please lis­ten now or subs­cribe via iTu­nes, Zune, or plain old RSS. This epi­sode fea­tu­res the follo­wing seg­ments: Weighing Anchor: New­bieDM calls…

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Ico­sahe­drop­hi­lia Pod­cast, Epi­sode 62: Escape from the Pirate Kings, Part 3 from Icosahedrophilia

Grand Theft Don­key from Greywulf's Lair » RPG

The place: Pto­lus. The heroes (if you can call them that): The scum and dregs of the world, down on their luck and loo­king for a fresh start in a big new city

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Grand Theft Don­key from Greywulf's Lair » RPG

Have You Retrai­ned Today? from Dungeon's Master

One of the great aspects of 4e is it offi­cia­lly recog­ni­zed retrai­ning. Fina­lly, we had a for­mal rule for the pro­cess of subs­ti­tu­ting a power or a feat. In pre­vious ver­sions this aspect of the game was eit­her for­bid­den or house ruled.

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Have You Retrai­ned Today? from Dungeon's Master

Neu­ro­glyph Games New Release: Bane of the War­lock from NEUROGLYPH Games

It’s been a hard day’s night…” ~ The Beatles (A Hard Day’s Night, 1964) There is not­hing like sta­ying up and pulling an all-nighter to finish a pro­ject.  But when you run into tech­ni­cal dif­fi­cul­ties with your pro­duct cover, and you don’t want to break your per­so­nal dead­line, you just stay up and…

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Neu­ro­glyph Games New Release: Bane of the War­lock from NEUROGLYPH Games

Home­brew clas­ses with aug­men­ted powers from Geek Ken

I think one of the cha­llen­ges of crea­ting new clas­ses for 4E is the sheer num­ber of powers and abi­li­ties someone needs to put to paper. Then balan­cing all these to what would be con­si­de­red a decent at-will, encoun­ter, or daily power. It's a huge task.

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Home­brew clas­ses with aug­men­ted powers from Geek Ken

Why You Should Use Variant Races from Dun­geon Mastering

Tired of the same ol’ boring clas­ses, 3rd edi­tion players?

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Why You Should Use Variant Races from Dun­geon Mastering

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