Savage Menagerie: Crabhemoth from The Savage AfterWorld
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Savage Menagerie: Crabhemoth from The Savage AfterWorld
Promoting racial diversity in RPGs from Paths of Adventure
Mythical and magical races are a staple of fantasy fiction, both as heroes and enemies, so it only makes sense that fantasy roleplaying games (RPGs) would include race options for players to use in building their characters.
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Promoting racial diversity in RPGs from Paths of Adventure
Design Via Play from Justin Achilli — Blog
When I attended the Art History of Games several weeks ago, the keynote put forth the question of what it meant to view games as an art form. To my surprise, five responses down the list came the idea of whether or not a game is complete without play
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Design Via Play from Justin Achilli — Blog
[Thundarr Thursday] Notorious NPCs: Sheriff Korb from The Savage AfterWorld
Sheriff Korb 5th Level Pure Human STR: 16 — INT: 9 DEX: 12 — WIL: 13 CON: 14 — CHA: 11 HPs: 78 — AC: 8 Mutations: none Sheriff Korb is the sheriff and de facto ruler of what remains of the Ancient city of Atlanta — now merely a walled-in village of huts. He is an overweight pure strain human who speaks with an exaggerated southern accent
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[Thundarr Thursday] Notorious NPCs: Sheriff Korb from The Savage AfterWorld
Two Steps Forward, One Step Back: Throwing out a good game element for a better game element from Unofficial Games
I'd like to discuss one of the hardest things (for me) to do in game design. Throwing out or replacing a good game element for a better one. Its very hard on a human level to throw out something thats "still perfectly good!" just because you have something better
Spells vs. Rituals from Neitherworld Stories
When 4e came around, one of my big criticisms was the ritual system. I mean, I liked the idea of rituals, but the way that they were implemented seemed driven wholly by game balance. It didn't make any sense to me that the vast majority of utility magics cost time and money to use while combat spells were quick and free.
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Spells vs. Rituals from Neitherworld Stories
Multiple Attack Update from Mobunited.com
Hi folks, I’ve been pretty sick for about a month off and on due to strep. That’s why this blog’s been silent. What’s going on?
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Multiple Attack Update from Mobunited.com
What I’m Playing: Feb ‘10 from Justin Achilli — Blog
In the course of developing a tabletop RPG and transitioning from doing that to being part of the design team for an MMO, it's a fact of the matter and a job requirement that I play a lot of games. I'm not necessarily playing all of the next big things, however.
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What I’m Playing: Feb ‘10 from Justin Achilli — Blog
New WeeBeeGamers Logo Poll from WeeBeeGamers.com
I’m working on a new logo and mascot for the website. Let me know which one you like or if you have suggestions in the comments. Here are a few new designs:
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New WeeBeeGamers Logo Poll from WeeBeeGamers.com
Cortex and Unisystem from The Other Side blog
I have a few posts about Cortex coming up and I am actually putting them on hold to put this one up first.Cortex is a system I have talked about off and on. I like it.
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Cortex and Unisystem from The Other Side blog
Melee Weapons vs. Armour Class, Take..Oh, Who the Hell Knows? from The Wheel of Samsara
Maybe I'll just make this a continuing feature and create a new Weapon vs. AC Chart every week forever.
Melee Weapon Classes Explained from The Wheel of Samsara
As I mentioned in my previous post , I am avoiding deliberately generic names for the various Weapon Classes because they bore me to tears with their technical connotations and I suspect they make things that much harder for new players.
[Thundarr Thursday] Ancient Armory: Shock Lance from The Savage AfterWorld
Weapon: Shock Lance Damage: 2d6+15, Stun Attacks: 1 Range: N/A Weight: 7 lbs. Battery: N/A (if magical) or Beltpack Charges: N/A (if magical) or 25 The Shock Lance is a magical weapon wielded by the Raiders of the Abyss during their human hunts. It appears like a long slender rod of bone or ivory, covered with deeply carved lines and veins
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[Thundarr Thursday] Ancient Armory: Shock Lance from The Savage AfterWorld
Rebuilding Vampire: A Need For Hope/Redemption? from Highmoon's Ponderings » RPG
Something came up in the comments to my previous post, Rebuilding Vampire: Humanity, brought up by Mick Bradley about whether there should be the glimmer of hope/redemption for a vampire. He made this point after I had stated that, in my view of the vampire myth/game, the story of the vampire is one of an
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Rebuilding Vampire: A Need For Hope/Redemption? from Highmoon's Ponderings » RPG
Elric Explored – Part 5: Magic from Back to (Role-Playing Game) Basics
I think this will be the last in my series before tackling the other side of the formula for my Icosa setting: Cthulhu. Magic in the Elric saga touches back on many of the previous parts of this exploration, but I wanted to give it it's own space to work through some ideas.
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Elric Explored – Part 5: Magic from Back to (Role-Playing Game) Basics
Star Wars: Action Cards from Age of Ravens
A little recovered today, but feeling like I'm going to be coughing for another couple of days. Star Wars for Action CardsSo right now I'm working on putting together a basic set of systems to use with my Action Cards homebrew for a short run Star Wars…
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Star Wars: Action Cards from Age of Ravens





























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