Algo en lo que Paizo ha demostrado su maestría es el diseño de aventuras. Los módulos independientes, los Adventure Path, la Society, todas son aventuras maravillosas, con espléndidas ilustraciones y el mejor diseño posible[1].
Pero la política de la empresa de producir módulos con el mismo número de páginas dentro de cada colección obliga a veces a construir toda una campaña alrededor de la aventura elegida, debido a la longitud de la misma.
Si en muchos grupos somos mayorcitos y apenas jugamos cada dos semanas, estas aventuras necesitan de varios meses para completarlas, y eso sin tener en cuenta la posibilidad de que los jugadores (incluyendo al DM) terminen hartos de una historia que nunca acaba. Incluso puede ocurrir (y ha ocurrido) que los jugadores no recuerden el propósito de la misión, el motivo que les ha llevado a explorar algún lugar o qué hacer con un objeto que encontraron hace meses.
Ya he hablado varias veces de la nunca suficientemente ponderada línea de aventuras cortas de AEG. Estas aventuras pueden durar dos o tres sesiones, más que suficiente para mantener enganchados a los jugadores y que se impliquen en la historia (que en su mayoría son bastante sencillas).
- el precio de las aventuras de Paizo es elevado, aunque para ser justos merecen cada céntimo que cuestan [↩]
Review: “The Hidden Current” 4e Adventure Module from Critical Hits » RPG
The Hidden Current is the first chapter of the Dark Veil Campaign arc for 4th Edition Dungeons and Dragons that promises to take players from level 1 to level 30 published by Blackbyrne Publishing.
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Review: “The Hidden Current” 4e Adventure Module from Critical Hits » RPG
Dumping coins and awarding chests for treasure from Geek Ken
I always stood by handing out coin as treasure. Be it gems, pieces of art, or some other type of precious item, I've always been a fan of awarding monetary treasure to groups.
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Dumping coins and awarding chests for treasure from Geek Ken
D&D Encounters (Week 9) from Dungeon's Master
Before starting D&D Encounter week 9, I had a tough decision to make. Last week we had a total party kill (TPK). I had to decide if I wanted to resurrect my Gith Monk and keep playing him for the remaining four weeks or if I should play a totally different character?
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D&D Encounters (Week 9) from Dungeon's Master
NewbieDM Minicast Episode 7 is up from www. Newbie DM .com
I felt like releasing two Minicasts this week, so episode 7 has now been published. In this episode of the NewbieDM.com Minicast, I am joined by Dave Chalker, founder and head writer of the Critical-Hits.com website, and also winner of the Wizards of the Coast DM’s Challenge at the PAX East gaming…
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NewbieDM Minicast Episode 7 is up from www. Newbie DM .com
The Value of a One-Shot from DM Samuel's RPG Musings
Okay, I’ll admit it… I don’t like running one-shot adventures. I usually find it cumbersome, slow, and generally boring. One of the reasons I love DMing so much is that my players and I get to weave a story that includes elements in which everyone is invested. A one-shot pretty…
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The Value of a One-Shot from DM Samuel's RPG Musings
Monster Manual II Opinions from Role-Playing Discussions » table-top
Recently I had purchased the Monster Manual II for Dungeons & Dragons 4th edition and have mixed feelings about it.
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Monster Manual II Opinions from Role-Playing Discussions » table-top
Why I Hate Magic Items from Continuing Clockwise
I don’t really hate magic items. Individually, they are a lot of fun. As a Dungeons and Dragons 4th edition player, I really enjoyed my paladin’s +2 flaming long sword, and I love his +3 imposter’s plate mail
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Why I Hate Magic Items from Continuing Clockwise
DM Tip Twitter Archive: April 2010 from Sly Flourish
Below is an archive of all of the Sly Flourish DM Tip Twitter posts for April 2010. Get daily DM tips at http://twitter.com/slyflourish! RT @DM_Simonides: #dnd DM Tip: Remember: its about the players; keep them happy. And if you figure out how to keep those whiney ingrates … #dnd tip: Think…
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DM Tip Twitter Archive: April 2010 from Sly Flourish
Gears of Ruin: Sabotage! Part 2 from Critical Hits » RPG
Amazingly, the Gnome Airship was still intact when the PCs own ship set in formation near it (along the Melorian's living airship, and the Warforged chaos-propelled aerolith). Viscount Daven Sakran was joyously awaiting for them, all smiles and virginal innocence under the malvolent look of our…
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Gears of Ruin: Sabotage! Part 2 from Critical Hits » RPG
Doom is Approaching! (In more ways than one…) from NEUROGLYPH Games
Editor’s Note – Regarding the Recent Downtime by Neuroglyph Games: This blog was going to be posted on Monday, May 10th. Ironically, there was a “doom” of another sort looming as the web hosting service used by Neuroglyph Games shut down all service to all customers on Monday morning. This…
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Doom is Approaching! (In more ways than one…) from NEUROGLYPH Games
Tavern Trappings from Dungeon's Master
Last week we provided a list of 118 Tavern Names. In the article, Wimwick provided some good positioning around making a tavern more than just a typical, average, run-of-the-mill establishment
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Tavern Trappings from Dungeon's Master
Picked Pockets – Spirits of Eden from Thieves' Cant
I am a big game jumper. Sometimes I am dissatisfied with 4e, sometimes with Pathfinder …
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Picked Pockets – Spirits of Eden from Thieves' Cant
Pues aquí tenemos las entregas 3 y 4 del Adventure Path Council of Thieves, de Pathfinder, respectivamente What lies in dust y The Infernal Syndrome.
Además, el nuevo Companion Dwarves of Golarion, y por si a alguien le interesa, en la descarga de la pantalla del GM de Pathfinder he añadido (a la izquierda, debajo del botón) un enlace para la versión OEF, aunque no es la versión de páginas separadas, sino la orientada a impresión.
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