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Desde la Bloguesfera… 6-2-2010

The goblin works­hop from Paths of Adventure

This is the 23rd encoun­ter in my 4E con­ver­sion of The Sun­less Cita­del, in which I take a stab at crea­ting my first 4E disease. Encoun­ter 23: The Goblin Works­hop Encoun­ter Level 1 (200 XP) Over­view The PCs find them­sel­ves in an alche­mi­cal works­hop where Belak the Outcast’s goblin lackeys work to per­fect an eli­xir that will turn living

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The goblin works­hop from Paths of Adventure

The Ghouls of Brix­ton from Jus­tin Achi­lli — Blog

Here's a game sce­na­rio I plan to run at some point soon.

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The Ghouls of Brix­ton from Jus­tin Achi­lli — Blog

Savage Mena­ge­rie: Wuud­chak from The Savage AfterWorld

No. Enc.: 1d4 (2d10) Align­ment: Law­ful Move­ment: 120' (40') Armor Class: 7 Hit Dice: 5 Atta­cks: 1 (bite or wea­pon) Damage: 1d4 or per wea­pon type Save: L4 Morale: 10 Horde Class: XX The Wuud­chak is a short (2−3 feet tall), furry bipe­dal huma­noid des­cen­ded from the Ancient ani­mal spe­cies of ground­hog (AKA whistle-pig and wood­chuck, which is the basis for its Mutant Future moni­ker). Wuud­chaks are as inte­lli­gent and cle­ver as any nor­mal human and are capa­ble of speech, tool usage, etc.

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Savage Mena­ge­rie: Wuud­chak from The Savage AfterWorld

[Thun­darr Thurs­day] Savage Mena­ge­rie: Wolf-Ape from The Savage AfterWorld

No.

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[Thun­darr Thurs­day] Savage Mena­ge­rie: Wolf-Ape from The Savage AfterWorld

Arbo­re­tum gallery from Paths of Adventure

This is the 24th encoun­ter in my 4E con­ver­sion of The Sun­less Citadel.

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Arbo­re­tum gallery from Paths of Adventure

Pre­sen­ting Infor­ma­tion: Lore in Con­text from Jus­tin Achi­lli — Blog

Tra­gi­ca­lly, you're still some kind of time-traveling sci-fi memory regres­sion expe­ri­ment ins­tead of an actual his­to­ri­cal agent pro­vo­ca­teur. In Assassin's Creed 2 , occa­sio­nal infor­ma­tion upda­tes in your game lore library

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Pre­sen­ting Infor­ma­tion: Lore in Con­text from Jus­tin Achi­lli — Blog

Fri­day Dis­cus­sion: Boxed Sets from RPG Blog II

Well, here we are at anot­her Fri­day. Here at RPG Blog II, we roll into a Super Bowl wee­kend (Go Colts!) with anot­her Fri­day Dis­cus­sion. Not­hing to heavy, not­hing too pro­found, just gamers tal­king about the hobby we love

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Fri­day Dis­cus­sion: Boxed Sets from RPG Blog II

Buil­ding a Bet­ter Mouse Trap from Gaming Brouhaha » RPG

As I men­tio­ned in my reflec­tions on my Bur­ning Wheel games, I’ve deci­ded to create a hybrid sys­tem that mixes the parts of Bur­ning Wheel and Mouse Guard that I love, with ele­ments of other game sys­tems like FATE. The plan is to tai­lor the system …

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Buil­ding a Bet­ter Mouse Trap from Gaming Brouhaha » RPG

Sug­ges­ted change of PC race to include two fan­tasy gen­res from Unof­fi­cial Games

So, as Im buil­ding Pie­ce­meal 1st Edi­tion (unlike the older 0e pie­ce­meal), I'm mulling a deci­sion on alte­ring the pla­yer races to have two set­tings. One for a Low Fan­tasy game, and one for a Myt­hic game. Take the dwarf

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Sug­ges­ted change of PC race to include two fan­tasy gen­res from Unof­fi­cial Games

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Desde la Bloguesfera… 6-2-2010
por Escribabot
6 Febrero 2010

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