A Giants Den from World of Alidor
Now for my giants den.
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A Giants Den from World of Alidor
Project Shibboleth is now… from Greyhawk Grognard
The word "emprise" (emm-PRIZE), which means a chivalric and daring undertaking, has won out over a number of alternatives (many of which featured the sainted ampersand) as the title of my new retro-recon game.
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Project Shibboleth is now… from Greyhawk Grognard
4e Magic Item Use: A Compromise from Power Word: Blog
I’ve been playing 4e (sporadically) for the last 10 months or so and I love it. However, a few of the rules, or at least how they are presented, just rub me the wrong way
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4e Magic Item Use: A Compromise from Power Word: Blog
[Thundarr Thursday] Notorious NPCs: Queen Stryia from The Savage AfterWorld
Stryia — Wizardess Queen of the Amazons 8th Level Sorcerer STR: 13 — INT: 15 DEX: 16 — WIL: 18 CON: 11 — CHA: 9 HPs: 49 — AC: 6 Mutations: water breathing Queen Stryia is a very powerful denizen of the deep. She is the current leader of the Amazons — an aquatic race of women warriors — as well as a powerful wizard. Her plans are to raise an army of Amazons and then strike and conquer the land as she has the sea.
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[Thundarr Thursday] Notorious NPCs: Queen Stryia from The Savage AfterWorld
Presenting Information: Making Informed Choices from Justin Achilli — Blog
Fallout forced players to decide on skills or allocate points without seeing how those choices would affect how the game played. Over New Year's, I was playing a tabletop game with Will and Ned when Will said that he would estimate that the primary emotional response a player has when playing a computer RPG is regret. It sounds absurd, that an entire entertainment genre and medium are made up of predominantly negative experiences, but there's something to it.
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Presenting Information: Making Informed Choices from Justin Achilli — Blog
What Should an OSR Witch Do or Be? from The Other Side blog
So Eldritch Witchery is on the (far) horizon and it has been getting me thinking. What should an Old-School Witch do?One of the strengths of the older games, and maybe something we have gotten away from in newer game design, is trying to do more with l…
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What Should an OSR Witch Do or Be? from The Other Side blog
Multiple attacks per round – Good idea or bad idea from Unofficial Games
As a warrior gains levels, he gains more attacks per level. It is a pretty well grounded tradition in roleplaying games
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Multiple attacks per round – Good idea or bad idea from Unofficial Games
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